Material words
The session starts with a simple rule: do not ask for a style if you can name the material behavior. Words like heavy, soft, cast, porous, honed, and backlit tell the model more than a generic aesthetic label.
Loki keeps material words in a Text block beside the reference board, then builds a short stack: base geometry, material anchor, lighting condition, and one constraint sentence that protects the room.
Instead of asking for a warmer interior, the team tests one phrase at a time: honed stone floor, limewash wall, soft timber grain, backlit screen. Each pass has a reason, so the comparison stays readable.
Reference checks
Every material prompt is checked against a reference, not against memory.
When to stop
The strongest moment in the session is not the render. It is the point where the team decides that one more material pass will only make the image louder.
Loki marks one image as material approved, then locks the geometry prompt beside it. If the next pass changes the mullions, furniture, or ceiling rhythm, the team rolls back instead of chasing a nicer surface.
By the end of the session, the canvas holds a small prompt checklist the studio can reuse: material noun, finish, light behavior, reference, and one thing the model must not change.



