Welcome

Who Jimin is, and the five-minute mental model.

What separates Jimin from prompt-reliant tools: Jimin rewards those who prompt less, and favors the accurate and the precise.

Who is Jimin?

Jimin is the collaborative agent that connects the dots. She lives on the canvas and can be called on at any time for research, analysis, gathering information, organizing your workspace, and more.

She is trained to look at the work on your canvas specifically, so what she brings back is always relevant to the project in front of you.

Jimin canvas overview showing references, prompts, renders, and connected outputs
A Jimin canvas can hold references, prompt notes, render tests, and downstream options without splitting the project into separate files.

Canvas

The infinite, collaborative surface every project lives on.

A canvas is the infinite, collaborative workspace shared by you and your team. It holds everything you gather, generate, and share. Every canvas has its own link, private and secured by default, and switchable to public at any time.

Creating a new canvas

+ creates a new canvas. Each canvas carries its own unique link that can be shared with team members. Renaming a canvas, managing its access, and deleting a stale one are all done from the projects page through the ... menu.

Sharing a canvas

Every canvas has its own link. Sharing is per-canvas, never per-account: a canvas is private by default, and the Share dialog is where it stops being private. Flip it public and the link works; invite people by address and they arrive with a seat.

Revoking a link. Turn sharing back off and the link stops working. People you invited keep their seats until you change those separately.

Access

Admins are the account owners, the studio or team operators. They open Editor and Viewer seats under their account.

Jimin canvas showing connected image-to-image blocks and generated outputs
A canvas keeps the source image, generated options, and downstream results in one connected workspace.
Adminowns the team
Editorfull creative rights
Viewerreads and comments

Roles. Admin owns the team and manages seats. Editor has full creative rights and can invite viewers. Viewer can read the canvas and comment on it. Each role has its own color, used on its chip in the members bar and on its live cursor.

Locks. A role decides who may act; a lock decides what may be acted on. Right-click a selection and choose Lock. A locked item refuses moves, edits and deletes, yours and your teammates', until the same menu is used to unlock it.

Editor Mode

The making seat: every toolbar function, with its real purpose.

The left rail carries two seats and one switch. Editor is the making seat: it creates blocks, wires them, and runs them. Flip the switch at the top of the rail and the same column becomes Viewer, the marking-up seat. Both seats keep Undo and Redo; nothing else moves.

The symbols below are the app's own, in the app's own colors. Every block type owns an accent, and that accent is what you look for on the canvas.

Jimin editor canvas mixing sketch input, text prompts, 3D assets, renders, and motion outputs
Editor Mode is where mixed inputs become a working chain: sketches, text, 3D files, renders, and clips can all stay connected.

Sketch

Draw quick strokes, then wire them into Render.

Image

Hold source views, outputs, and references.

Text

Store prompts, notes, and enhanced intent.

3D

Load models, sites, and saved camera views.

Materials

Add material tiles for canvas assignments.

GeoLock

Hold geometry while light and finish change.

Modify

Paint a region; revise only that area.

Render

Run connected blocks as one prompt chain.

Dropping and wiring

Dropping blocks. Right-click empty canvas or use the toolbar; blocks spawn centered in your view, sized to your zoom, briefly glowing so you can find them.

Wiring. Drag from an output port to a compatible input. Wires carry the current content of a block. Replace the image in a source block and everything downstream sees the new one.

Selecting. Drag left to right for a window select: only what is fully inside. Drag right to left for a crossing select: everything you touch.

The under-block toolbar

Not every action is a block. Operations that act on an image live on that image: hover a result and the toolbar under it carries Upscale, Iterate, Download, Expand, and the rest.

Viewer Mode

The marking-up seat: annotation, references, boards, and formats.

Flip the rail's switch and the column becomes Viewer: the seat for reading a canvas and marking it up. Nothing here runs an engine. Reviewers work in this mode, and so do you when the work is to be discussed rather than made.

A Viewer seat and Viewer mode are different things: the role decides what you may do on a canvas, the mode decides which tools the rail is showing. An Editor uses Viewer mode all the time.

Jimin Viewer Mode canvas with review and annotation tools visible
Viewer Mode is useful when a canvas becomes a review surface: options stay visible, comparable, and easy to discuss.

Reference

Adds images, PDFs, or documents as pinned study material.

Note

A sticky note for titles, decisions, and the reason a scheme was chosen.

Shape

Rectangles, ellipses, triangles, lines, arrows, and curves for callouts.

Annotate

Ink straight on the canvas. Strokes are objects: move, group, or delete them.

Board

A sized backdrop to arrange work on for a review or a wall.

Formats

Table, Timeline, Doc, and Calendar for structured surfaces.

Marking up

  • Annotate for freehand ink on the canvas.
  • Shape for rectangles, ellipses, and arrows.
  • Note for labels anywhere they help.
  • Comments for conversation that stays beside the work.

Collaboration

Teams, seats, live cursors, and one canvas two people can work on.

Creating and joining a team

Admins can create separate teams, each with its own Editors and Viewers. Joining a team gives you access to every canvas listed under that team, unless the Admin sets a canvas otherwise.

Live collaboration

Teammates' cursors and ink appear in real time; drawings, deletions, moves, and transforms sync. The presence list shows who's online, and locks apply to everyone.

Collaborative Jimin board with drawn markups, references, and shared notes
Collaborative boards can carry sketches, arrows, notes, references, and review marks directly over the work.

Quick Keys

Every shortcut, by surface.

Two standing rules make the rest predictable. A field that owns the caret owns the keys: while you are typing in a text field, every shortcut below is native editing instead. Ctrl+R is never a canvas key: it reloads the browser, so the canvas catches it instead.

Close-up of white keyboard shortcut keys for copy, paste, and control commands
Quick Keys keep editing moves close to the canvas: undo, copy, paste, delete, and close without leaving the work.

On the canvas

Ctrl ZUndo your own acts only.
Ctrl YRedo.
Ctrl CCopy the selection.
Ctrl VPaste within and across canvases.
DeleteDelete selected blocks, wires, and ink together.
EscClose menus, panels, lightbox, or armed tools.

Selecting

left to rightWindow select: only what is fully inside.
right to leftCrossing select: everything you touch.
Shift clickAdd or remove one ink stroke from the selection.

In the 3D workspace

Ctrl SCapture the current view as an image.
ZZoom to the selection.
V R SMove, rotate, and scale gizmos.
F7Toggle snapping.
DeleteDelete the selected design object.

Annotating and docs

Ctrl ZRemove the last committed stroke while annotate mode is on.
Ctrl KFocus the docs search.
View All

Generation Paths

Start from the material you have, then move toward an image, model, or clip.

Open

Working Tools

Focused canvas tools for context, prompting, editing, organizing, and review.

Open

AI Engines

Guides for choosing the right engine inside the same canvas.

Open